Preparing playtests


After exploring some other genre and tools, I restarted the development of this project

I'm currently in a first phase of refactoring. I clean some code, add new features (like an option menu), and prepare some new gameplay features

I plan to create a new build for the 31.03.2025. This build will be focused on a slightly more polished demo than the one from the GameJam. My goal is to do some playtest with this build, but I'll distribute it anyway here

The main new features of the build will be : 

  • New resolution switching, including full-screen
  • Better controls
  • Gamepad support
  • Partial translation in French

Later this spring, I also want to release a second playtest build containing new gameplay

Get Don't Get Caught!

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