Technical Playtest
The time has come: the first Playtest is ready!
This is a technical demo: there’s no new gameplay since the GameJam build. What’s new is a more modern resolution that adapts to different screens, and a few new assets.
Under the hood, many changes have been made to move from a One-Shot build to an evolving game: menu system, translations, centralized control, etc… Everything has been designed to encourage the rapid addition of functions and elements over the long term.
The aim of the playtest is also to test two gameplay variants: with Chrono and without Chrono.
I also hope to propose a Playtest #2 in April or May, with the aim of testing the new gameplay features in the pipeline.
If you test this demo, you can then answer this short questionnaire to give me feedback (in English or French).
https://framaforms.org/dont-get-caught-playtest-1-1743362110
Known bugs of this build:
- When the character climbs the ladder, the animation on reaching the top is buggy
- The dynamic resolution system is not yet complete. Resizing the window may cause some elements to leave the view
Files
Get Don't Get Caught!
Don't Get Caught!
A stealth platformer where you control both the hero and the cameras.
Status | In development |
Author | McRadane |
Genre | Platformer |
Tags | 2D, GameMaker, Stealth |
Languages | English, French |
More posts
- Preparing playtests17 days ago
- End of GameJamDec 11, 2022
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